WhatistheconceptofXRfilmbasedonMetaversetechnology(11)

2023-04-28 来源:飞速影视
当前影视领域的观众对元宇宙这个概念有足够的认知吗?Gamesdaily: Do current audiences in the film and television field have enough awareness of the concept of the metaverse?李柳君:说实话是比较陌生的,有一些大规模的专业国际电影节可能会设置这一板块,他们会愿意去拥抱新技术。至于观众部分,我们自己去宣传也不会特意强调是元宇宙,而是主要讲XR影片,即便是这样观众有时候也不是很明白。所以这需要不断地宣传,需要更多优秀作品。Li Liujun: To be honest, it is relatively unfamiliar. There are some large-scale professional international film festivals that may set up this section, and they will be willing to embrace new technologies.As for the audience, we will not emphasize the meta-universe, but mainly focus on XR films. Even so, the audience may not understand very well.Therefore, this needs to be constantly promoted, and more excellent works are needed.游戏日报:
如今市场上VR设备您有研究吗?怎么看当下的覆盖情况和特点?Game Daily: Have you researched VR devices on the market today?How do you see the current coverage and features?李柳君:这个领域我可以说是比较了解,目前我们大概有50多套设备,涉及各个类型和品牌,是买来用于课程教学实验和做项目开发测试的。现在内容大多是基于Unity去做,这也限制了国内一些设备的功能。本人开发体验感觉最好的是Meta的Quest系列,基本无缝兼容各种需求,其他硬件还有华为VR、PICO、HTC Vive、影创VR等,但是都会对软硬件有限制。Li Liujun: I know a lot about this field. At present, we have about 50 sets of equipment, covering various types and brands, which are purchased for course teaching experiments and project development and testing.At present, most of the content is based on Unity, which also limits the functions of some domestic equipment.My best development experience is Meta"s Quest series, which is basically seamless and compatible with all kinds of needs. Other hardware includes Huawei VR, PICO, HTC Vive, Film Creation VR, etc., but all of them have restrictions on hardware and software.其实也背后也反映着一种趋势,国内缺乏足够体量的自研引擎,一旦跟不上升级换代,前面的内容就会受限,而没有了软件内容支撑,硬件市场也激活不起来。
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