从“大世界”到“小世界”:游戏研究的人类学资源及其当代视野(19)

2023-05-21 来源:飞速影视
[22]Thomas Malaby. Making Virtual Worlds: Linden Lab and Second Life[M]. Ithaca,NY: Cornell University Press,2011.
[23]Alex Golub. Being in the World (of Warcraft): Raiding, Realism, and Knowledge Production in a Massively Multiplayer Online Game[J]. Anthropological Quarterly,Vol.83, No.1, 2010.
[24]Marilyn Strathern. Commons and Borderlands: Working Papers on Interdisciplinarity, Accountability, and the Flow of Knowledge[M]. Wantage, UK: Sean Kingston Publishing, 2004.
[25]Mia Consalvo. Rule Sets, Cheating, and Magic Circles: Studying Games and Ethics[J]. International Review of Information Ethics, Vol.4, 2005.
[26]Tom Boellstorff. The Ability of Place: Digital Topographies of the Virtual Human on Ethnographia Island[J]. Current Anthropology, Vol.61,No.21, 2020.
[27]Diana Coole, Samantha Frost. Introducing the New Materialisms[M]// New Materialisms, Durham, NC: Duke University Press, 2010.
[28]Miguel Sicart. Playthings[J]. Games and Culture, Vol.17,No.1,2021.
相关影视
合作伙伴
本站仅为学习交流之用,所有视频和图片均来自互联网收集而来,版权归原创者所有,本网站只提供web页面服务,并不提供资源存储,也不参与录制、上传
若本站收录的节目无意侵犯了贵司版权,请发邮件(我们会在3个工作日内删除侵权内容,谢谢。)

www.fs94.org-飞速影视 粤ICP备74369512号