研究生科技英语阅读课文翻译对照(55)
2023-04-24 来源:飞速影视
当Gackenbach检查她先前研究后,第一次提出清醒睡梦和视频游戏之间几个关键的相似之处,清醒做梦的人和游戏玩家人似乎都有更好的空间技能且不容易晕车。
The two groups have also demonstrated a high level of focus or concentration, whether honed through lucidity-training activities, such as meditation, or through hours spent fighting virtual enemies to reach the next level in a game.
无论是在如冥想这种清醒训练活动中还是在为升级而花几小时打游戏里的虚拟敌人时,这两组对象都表现出很高的关注和集中注意力的能力。
That encouraged Gackenbach to survey the dreams of both non-gamers and hardcore gamers, beginning with two studies published in 2006. She had prepared by conducting larger surveys in-class and online to get a sense of where to focus questions.
这极大的鼓舞了Gackenbach去调查非游戏玩家和专家玩家的梦,2006开始时就发表了两篇文章。通过在班级和网上更大的调查她已经准备好了,知道问题集中在什么地方。
The first study suggested that people who frequently played video games were more likely to report lucid dreams, observer dreams where they viewed themselves from outside their bodies, and dream control that allowed people to actively influence or change their dream worlds – qualities suggestive of watching or controlling the action of a video-game character.
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