研究生科技英语阅读课文翻译对照(56)

2023-04-24 来源:飞速影视
第一个研究表明:经常玩视频游戏的人更可能报告说有清醒的梦境、可以脱离其身体看自己的观察者梦境,以及允许其主动影响或改变其梦境的梦境控制——这也是观看和控制视频游戏中角色行动的能力。
A second study tried to narrow down the uncertainties by examining dreams that participants experienced from the night before, and focused more on gamers. It found that lucid dreams were common, but that the gamers never had dream control over anything beyond their dream selves.
第二个研究试图通过检查参与者之前的梦来缩小前一结论的不确定性,同时更多的关注于游戏玩家。发现清醒梦境很普遍,但是游戏者从来没有控制其梦境本身以外东西的梦。
The gamers also frequently flipped between a first person view from within the body and a third person view of themselves from outside, except never with the calm detachment of a distant witness.
游戏者也经常在居于自己身体的第一人称视角与身体之外的第三人称之间转换,但从未与梦境中远处的见证者有平静的分离。
"The first time we simply asked people how often they had lucid dreams, looking back over their life and making judgment calls," Gackenbach told LiveScience. "That"s open to all kinds of bias, [such as] certain memory biases, self-reported biases."
第一次我简单的问他们多久有一次清醒梦境,他们回顾过去做出一个判断”,Gackenbach向LiveScience说,“这意味着会有各种各样的偏见,像是特定记忆的偏见,自己报告的偏见”。
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