研究生科技英语阅读课文翻译对照(57)

2023-04-24 来源:飞速影视
Gackenbach eventually replicated her findings about lucid dreaming and video games several times with college students as subjects, and refined her methods by controlling for factors such as frequency of recalling dreams.
Gackenbach最终多次以大学学生为研究对象重复了关于清醒梦境和视频游戏的发现,通过控制诸如回忆梦的频率等因素的方法来进行改进。
Mastering the nightmare world
掌控噩梦
Finding awareness and some level of control in gamer dreams was one thing. But Gackenbach also wondered if video games affected nightmares, based on the "threat simulation" theory proposed by Finnish psychologist Antti Revonsuo.
在游戏玩家的梦中寻找清醒意识和一定程度的控制力是一回事,但是Gackenbach也想知道基于芬兰心理学家Antti Rvonsuo提出的“威胁模拟”理论下,视频游戏是否对噩梦产生影响。
Revonsuo suggested that dreams might mimic threatening situations from real life, except in the safe environment of dream world. Such nightmares would help organisms hone their avoidance skills in a protective environment, and ideally prepare organisms for a real-life situation.
Revonsuo认为梦很可能模仿来自真实生活的威胁,在安全梦环境里却并不如此。这样的噩梦将帮助生物在安全环境中磨炼他们的躲避能力,并让生物为真实情况做最好的准备。
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